Using Virtual Reality to Re-Imagine the Assessment Process

Length: 1 hr.

Description:

Looking at the technologies that continue to advance around us, we embrace any opportunity to support the families we serve. Virtual Reality (VR) is the next level of functional therapy, incorporating a sense of movement through visual perspective. Virtual Reality can be used to explore and develop abilities and provide feedback to help in power wheelchair drive control decision making. This workshop will review current VR technologies as well as the potential for tomorrow. The participants will have the opportunity to try this technology for themselves.

Objectives:

  • Recall the history of virtual reality, making two aspects of its creation
  • Describe three applications of virtual reality in rehabilitation
  • Compare and contrast the use of virtual reality in two power wheelchair driver controls

Hosts:

Gabriel Romero, Vice President of Sales and Marketing, Stealth Products, LLC
Gabriel began working with alternative drive controls in 1999, gaining a strong electronics background. Gabriel provided advanced technical expertise for high-end rehab electronics through training manuals, evaluations, and educational marketing. Since 2004, Gabriel has been with Stealth Products Inc., a high-end positioning hardware company, as the V.P. of Sales and Marketing. He was a designer and developer for the iDrive line of alternative driving methods.

Michelle L. Lange, OTR/L, ABDA, ATP/SMS
Michelle is an occupational therapist. She is the co-editor of Seating and Wheeled Mobility: a clinical resource guide, editor of Fundamentals in Assistive Technology, 4th ed., NRRTS Continuing Education Curriculum Coordinator and Clinical Editor of Directions magazine. Michelle is on the teaching faculty of RESNA, a member of the Clinician Task Force, a certified ATP, certified SMS and is a Senior Disability Analyst of the ABDA.

References:

  • Laver, K., George, S., Thomas, S., Deutsch, J., & Crotty, M. (2015). Virtual reality for stroke rehabilitation.
  • Mosadeghi, S., Reid, M. W., Martinez, B., Rosen, B. T., & Spiegel, B. M. R. (2016). Feasibility of an immersive virtual reality intervention for hospitalized patients: an observational cohort study. JMIR mental health, 3(2).
  • North, M. M., & North, S. M. (2016). Virtual reality therapy. In Computer-assisted and web-based innovations in psychology, special education, and health (pp. 141-156).


Sponsored by Stealth Products, LLC. Copyright ©1999-2015 | 1.800.965.9229 | information@sw.stealthproducts.com
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